Planar Guardians


Lucifer and Angus recently recieved a mission to destroy a Dreadlord, due to a lack of information they decided to try and find someone with more knowledge about the subject. After a while they found a female Cansin named Dawn who knew plenty about the subject, and agreed to help them with their task. After a while they tracked down the Dreadlord to a cave in the southern isles. After a long and tiresome battle they emerged victorious and the Dreadlord was slain.

When they got back to town Lucifer decided to take on another voluntary mission, aquiring the heart of a Marruspawn Abomination. After a lot of research they learned that the Marruspawn Abomination was imprisoned in an underground tomb many centuries ago, and with the aid of an Ace of Diamonds pulled from a Deck of Many Things they learned the precise location of this tomb. With the power of Dawn's Truespeaking they managed to uncover the tomb with relative ease, only to find that the tomb was sealed with a lock requiring an ancient key. Thanks to Dawn and a lot more research they managed to learn the location of the key, deep within an enchanted forest. After a few days travel they reached the location of the key, but they key was guarded by an Ancient Treant who refused to part with it unless they helped rid the forest of an undead plague. Once the plague was dealt with they got the key and headed back to the tomb.

Once back at the tomb they inserted the key into the lock and a path unfolded into a hallway leading down into the desert, at the end of the hallway there was a door with four empty slots each inscribed with a different symbol representing each element…

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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